That’s it for this chapter! Next up, there will be a (hopefully) short pause, and then an epilogue capping off the rest of the story.
Transcript: ↓ Read the rest of this entry…
That’s it for this chapter! Next up, there will be a (hopefully) short pause, and then an epilogue capping off the rest of the story.
Transcript: ↓ Read the rest of this entry…
Grit Under the Eyelid is a new map involving the exploration of crumbling tombs that I put together for Quake with Arcane Dimensions 1.8 Patch 1, and is my first solo release.
Originally, I intended to finish this for Rotting Jam last year, but I didn’t get around to completing it in time. So instead, I expanded upon it and focused a bit more on detailing. Makkon also updated their texture set between then and now, and so I also spent time updating it with the new stone textures. This is also one of those cases where I got caught up in detailing over anything else.
↓ Read the rest of this entry…I have a new very small map that was made over the course of 2 days for the Vanilla speed mapping event, hosted by Zigi, titled Tangled Monopole. It contains simplified versions of a couple spots in the recent chapter of Center World.
Truth be told, this is actually a remake of a map that I made when I was first learning how to do anything for Quake. It’s been rebuilt from scratch, mostly to fit within the limitations of the event, and also to correct mistakes I made early on. I also compiled it without alpha keys on liquids, and with lower resolutions on light and shadow for an extra-chunky feel.
This has resulted in a lot of interesting maps, including one themed around Dune, complete with a view of the planet and a sandworm, lovingly rendered with Quake’s original texture set.