Ooooh so Kat’s gonna get a brief job from Hechoton to go as the replacement mage? Maybe?
Pretty sure the mage has to be a member of the guard to be the guard's mage, and that's not under Hechoton's control. Do you think Al might ask his dad for a favor?
well, al's saying they need *a* mage to protect the boat. the mage isn't necessarily a part of the guard exchange. If that sick man is the only mage in the guard, he's gonna have to go for the only other mage (besides his dad and smorgus dinkley) that he knows.
which ship sunk?
Algerine? Grish? RACHOTON??
Could it be the mage is playing hooky because he doesn't want to face ... the KRAKEN!
I think the people in the third panel pranked, tricked, or made a bet with the mage who then ate a moldy sandwich. You can see a bite taken out of it and they all look nervous.
oh shoot I didn't notice the bite there!
good storytelling!
I wanna know more about Immaculate Laundry Skills Guard.
I really hope Kat gets to be substitute mage. It'll go great!
Hmmm… the sinks are in the same room as the beds and the bunk beds are in the center of the room? What is this place?
The famous barracks, right? It's probably for time efficiency, so they don't have people crowding actual bathrooms
You know how many guards you build the barracks for so it's not a problem to size the rooms with the sinks and the toilets and the showers appropriately. That makes this a design decision for other reasons. I'm guessing it's for exposition efficiency, but it may be for ideological reasons.
The combined washing-up/sleeping hall with cold-cold-cold-in-the-morning tile? Meaning people will be grooming themselves while others in the same room are sleeping off their shift? This is not a recipe for getting the guards well-rested.
Just dump a healing potion in him and He'll be FINE. Seriously if it can bring back Cake Hat Guy a little cold isn't anything.
You would almost think he made himself sick so he can't go.
Tell the guy its a health pottion or he has to show Kat his spellbook.
Though the spiky rock thing could probably kill the Kracken if Kat could get enough mana to make a spike from the ocean floor to A board floating on the surface. Of course it might make some new islands or cause a Tsunami. Heck if Grant and Locke did it, I'm fairly certain that would be a prestige act for their Lore Master. Grant makes the spike and Locke prevents the tsunami.
Ohh new idea. Kat uses the dense glyph in a circle scribed on the bottom of a raft (so above the circle is down to transport the Kracken into the Highport Circle building that Hohockton doesn't like. Probably a lot of seawater will go along for the ride. Similar to the end of Star Trek IV: The Voyage Home.
I have the feeling that the "dense glyph" destination is Hechaton's house, no matter what. If she had a transportation scroll like the one Hechaton had earlier, a raft with the transport sigil might work.
I'm pretty sure that Kat went to Hohockton because she was thinking specifically about him. The dense glyph allowed success without the normal material components. Those components are used when manufacturing a scroll, too.
Perhaps the glyph targets the vicinity of the clearly pictured person. Something like that would be highly valuable to an assassin. Especially since it punched her through his wards and blew a massive hole in them. That hole would allow somebody to teleport back out using a more conventional scroll.
The health potions typically are for wounds, not for sicknesses.
Before the magical accident they were just awesome to be around.
Al isn't going to like it, but there's a very convenient solution.
Said solution will probably cause more problems.
It ends up being a giant overly curious sea snail whose only thought is the snail version of "Neat!" upon seeing human conveyance.
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